136 lines
4.0 KiB
C#
136 lines
4.0 KiB
C#
using System.Runtime.InteropServices;
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using System;
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public static class FlashWindow
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{
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool FlashWindowEx(ref FLASHWINFO pwfi);
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[StructLayout(LayoutKind.Sequential)]
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private struct FLASHWINFO
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{
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/// <summary>
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/// The size of the structure in bytes.
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/// </summary>
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public uint cbSize;
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/// <summary>
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/// A Handle to the Window to be Flashed. The window can be either opened or minimized.
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/// </summary>
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public IntPtr hwnd;
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/// <summary>
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/// The Flash Status.
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/// </summary>
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public uint dwFlags;
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/// <summary>
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/// The number of times to Flash the window.
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/// </summary>
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public uint uCount;
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/// <summary>
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/// The rate at which the Window is to be flashed, in milliseconds. If Zero, the function uses the default cursor blink rate.
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/// </summary>
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public uint dwTimeout;
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}
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/// <summary>
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/// Stop flashing. The system restores the window to its original stae.
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/// </summary>
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public const uint FLASHW_STOP = 0;
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/// <summary>
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/// Flash the window caption.
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/// </summary>
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public const uint FLASHW_CAPTION = 1;
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/// <summary>
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/// Flash the taskbar button.
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/// </summary>
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public const uint FLASHW_TRAY = 2;
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/// <summary>
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/// Flash both the window caption and taskbar button.
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/// This is equivalent to setting the FLASHW_CAPTION | FLASHW_TRAY flags.
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/// </summary>
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public const uint FLASHW_ALL = 3;
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/// <summary>
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/// Flash continuously, until the FLASHW_STOP flag is set.
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/// </summary>
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public const uint FLASHW_TIMER = 4;
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/// <summary>
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/// Flash continuously until the window comes to the foreground.
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/// </summary>
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public const uint FLASHW_TIMERNOFG = 12;
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/// <summary>
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/// Flash the spacified Window (Form) until it recieves focus.
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/// </summary>
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/// <param name="form">The Form (Window) to Flash.</param>
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/// <returns></returns>
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public static bool Flash(System.Windows.Forms.Form form)
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{
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// Make sure we're running under Windows 2000 or later
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if(Win2000OrLater)
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{
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FLASHWINFO fi = Create_FLASHWINFO(form.Handle, FLASHW_ALL | FLASHW_TIMERNOFG, uint.MaxValue, 0);
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return FlashWindowEx(ref fi);
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}
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return false;
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}
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private static FLASHWINFO Create_FLASHWINFO(IntPtr handle, uint flags, uint count, uint timeout)
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{
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FLASHWINFO fi = new FLASHWINFO();
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fi.cbSize = Convert.ToUInt32(Marshal.SizeOf(fi));
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fi.hwnd = handle;
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fi.dwFlags = flags;
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fi.uCount = count;
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fi.dwTimeout = timeout;
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return fi;
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}
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/// <summary>
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/// Flash the specified Window (form) for the specified number of times
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/// </summary>
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/// <param name="form">The Form (Window) to Flash.</param>
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/// <param name="count">The number of times to Flash.</param>
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/// <returns></returns>
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public static bool Flash(System.Windows.Forms.Form form, uint count)
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{
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if(Win2000OrLater)
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{
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FLASHWINFO fi = Create_FLASHWINFO(form.Handle, FLASHW_ALL, count, 0);
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return FlashWindowEx(ref fi);
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}
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return false;
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}
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/// <summary>
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/// Start Flashing the specified Window (form)
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/// </summary>
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/// <param name="form">The Form (Window) to Flash.</param>
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/// <returns></returns>
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public static bool Start(System.Windows.Forms.Form form)
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{
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if(Win2000OrLater)
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{
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FLASHWINFO fi = Create_FLASHWINFO(form.Handle, FLASHW_ALL, uint.MaxValue, 0);
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return FlashWindowEx(ref fi);
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}
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return false;
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}
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/// <summary>
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/// Stop Flashing the specified Window (form)
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/// </summary>
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/// <param name="form"></param>
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/// <returns></returns>
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public static bool Stop(System.Windows.Forms.Form form)
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{
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if(Win2000OrLater)
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{
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FLASHWINFO fi = Create_FLASHWINFO(form.Handle, FLASHW_STOP, uint.MaxValue, 0);
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return FlashWindowEx(ref fi);
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}
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return false;
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}
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/// <summary>
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/// A boolean value indicating whether the application is running on Windows 2000 or later.
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/// </summary>
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private static bool Win2000OrLater
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{
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get { return System.Environment.OSVersion.Version.Major >= 5; }
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}
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} |