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73
StockServer/ServerSocket.h
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73
StockServer/ServerSocket.h
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#if !defined(AFX_SERVERSOCKET_H__B23B4D6D_E7F8_4DAB_ACC4_E7E8C444446A__INCLUDED_)
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#define AFX_SERVERSOCKET_H__B23B4D6D_E7F8_4DAB_ACC4_E7E8C444446A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ServerSocket.h : header file
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//
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class CClientSocket;
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class CComData;
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class CMainFrame;
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/////////////////////////////////////////////////////////////////////////////
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// CServerSocket command target
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class CServerSocket : public CSocket
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{
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// Attributes
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public:
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private:
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CMainFrame* m_pMainFrame;
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int m_nMaxClients;
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CPtrList m_ClientstList;
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// Operations
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public:
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CServerSocket(CMainFrame* pMainFrame);
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virtual ~CServerSocket();
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void ProcessClientCom(CClientSocket* pClientSocket);
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BOOL BeginListening(UINT uPort, int nMaxClients);
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int GetClientsConnectedCount();
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int GetTotalMessagesCount();
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CPtrList* GetClientsList();
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void SendMessageTo(CString szClient, CString szMessage);
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private:
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void SendSignChange(CClientSocket* pClientSocket, CString strNewId);
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BOOL CheckAlive(CClientSocket* pClientSocket, int nCheck=2);
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void ProcessAccept();
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BOOL IsThisLoginBeingUsed(CClientSocket* pClientSocket, CComData* pComData);
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void UpdateClientsList();
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void UpdateClientsInfo(CComData* pComData, CClientSocket* pClientSocket);
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void RemoveClient(CClientSocket* pClientSocket);
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void CloseClients();
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// Overrides
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public:
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CServerSocket)
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public:
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virtual void OnAccept(int nErrorCode);
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//}}AFX_VIRTUAL
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// Generated message map functions
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//{{AFX_MSG(CServerSocket)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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// Implementation
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protected:
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SERVERSOCKET_H__B23B4D6D_E7F8_4DAB_ACC4_E7E8C444446A__INCLUDED_)
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