// HLStockWindow.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "HLStockWindow.h" #include "HLStockWindowDlg.h" #include "./../Common/LimitSingleInstance.h" CLimitSingleInstance g_SingleInstanceObj(TEXT("{CHLStockWindowApp}")); #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CHLStockWindowApp BEGIN_MESSAGE_MAP(CHLStockWindowApp, CWinApp) //{{AFX_MSG_MAP(CHLStockWindowApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CHLStockWindowApp construction CHLStockWindowApp::CHLStockWindowApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CHLStockWindowApp object CHLStockWindowApp g_theApp; ///////////////////////////////////////////////////////////////////////////// // CHLStockWindowApp initialization BOOL CHLStockWindowApp::InitInstance() { if (g_SingleInstanceObj.IsAnotherInstanceRunning()) { TRACE("CHLStockWindowApp ÇÁ·Î±×·¥ÀÌ ÀÌ¹Ì ½ÇÇàÁßÀÔ´Ï´Ù."); return FALSE; } ///////////////////////////////////////////////////////////////////////// WNDCLASS wc; // Get the info for this class. // #32770 is the default class name for dialogs boxes. ::GetClassInfo(AfxGetInstanceHandle(), "#32770", &wc); // Change the name of the class. wc.lpszClassName = "HLStockWindow_Dialog"; // Register this class so that MFC can use it. AfxRegisterClass(&wc); ///////////////////////////////////////////////////////////////////////// AfxOleInit(); AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. //#ifdef _AFXDLL // Enable3dControls(); // Call this when using MFC in a shared DLL //#else // Enable3dControlsStatic(); // Call this when linking to MFC statically //#endif SetRegistryKey(_T("YouriSoft")); // Process CommandLine CMyCmdLineInfo cmdinfo; cmdinfo.m_App = this; cmdinfo.m_Hide = false; ParseCommandLine(cmdinfo); m_Hide = cmdinfo.m_Hide; CHLStockWindowDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } // Command line processing void CMyCmdLineInfo::ParseParam(LPCSTR pszParam, BOOL bFlag, BOOL bLast) { if (bFlag && _stricmp(pszParam, "hide") == 0) m_Hide = true; else CCommandLineInfo::ParseParam (pszParam, bFlag, bLast); }