// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__15F93E63_5CA9_4F85_90A9_CFA590A7A26E__INCLUDED_) #define AFX_STDAFX_H__15F93E63_5CA9_4F85_90A9_CFA590A7A26E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #include // MFC Automation classes #include // MFC support for Internet Explorer 4 Common Controls #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #include #include #include #include #define WS_EX_LAYERED 0x00080000 #define LWA_ALPHA 0x00000002 #pragma comment(lib,"winmm.lib") #include // Ãß°¡ #include #include #include // T2A macros #include #include #include #include #include #include #include #include #include #include // Ãß°¡ #import "c:\daishin\CYBOSPLUS\cpdib.dll" no_namespace named_guids #import "c:\daishin\CYBOSPLUS\cptrade.dll" no_namespace named_guids #import "c:\daishin\CYBOSPLUS\cputil.dll" no_namespace named_guids ///////////////////////////////////////////////// // ¸Åµµ±â´É Áö¿øÀ» À§ÇѰÍ. // ÇöÀç »ç¿ëÇÏÁö¾ÊÀ½. 2003/10/1 #define UM_AUTOMEDO 0x1234 typedef struct { char szJCode[8]; long nMesuDanga; long nMesuSu; } AUTOMEDO_MSGDATA, *PAUTOMEDO_MSGDATA; extern AUTOMEDO_MSGDATA g_AutomedoData; extern COPYDATASTRUCT g_AutoMedoCopyDataStructure; ///////////////////////////////////////////////// #ifdef _DEBUG #pragma comment(lib,"Debug/HookInj.lib") #else #pragma comment(lib,"Release/HookInj.lib") #endif #pragma message("Automatically linking with HookInj.lib") #include "../HookInj/HookInj.h" #pragma comment( lib, "ws2_32.lib" ) #pragma comment( lib, "mswsock.lib" ) #include "ZXSocket.h" #include "Spy.h" #include "XListBox.h" #include "CpDibEvent.h" #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module class CHookMsgModule : public CComModule { public: LONG Unlock(); LONG Lock(); LPCTSTR FindOneOf(LPCTSTR p1, LPCTSTR p2); DWORD dwThreadID; }; extern CHookMsgModule _Module; #include //~! #define BEFORE_INCOME //#define AFTER_INCOME #define WORD_THREAD_WITH_HOGA 0 #define WORD_THREAD_WITHOUT_HOGA 1 //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__15F93E63_5CA9_4F85_90A9_CFA590A7A26E__INCLUDED_)