#if !defined(AFX_CLIENTSOCKET_H__EC927DD3_D49B_4AAB_A675_2E5CE2BDB9AA__INCLUDED_) #define AFX_CLIENTSOCKET_H__EC927DD3_D49B_4AAB_A675_2E5CE2BDB9AA__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ClientSocket.h : header file // class CServerSocket; class CComData; ///////////////////////////////////////////////////////////////////////////// // CClientSocket command target class CClientSocket : public CSocket { // Attributes public: private: CServerSocket* m_pServerSocket; CSocketFile* m_pSocketFile; CArchive* m_pArchiveIn; CArchive* m_pArchiveOut; // Operations public: CClientSocket(CServerSocket* pServerSocket); virtual ~CClientSocket(); void Init(); BOOL SendCom(CComData* pComData); void ReceiveCom(CComData* pComData); private: void Finalize(); // Overrides public: // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CClientSocket) public: virtual void OnReceive(int nErrorCode); //}}AFX_VIRTUAL // Generated message map functions //{{AFX_MSG(CClientSocket) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG // Implementation protected: }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CLIENTSOCKET_H__EC927DD3_D49B_4AAB_A675_2E5CE2BDB9AA__INCLUDED_)