#if !defined(AFX_CLIENTSOCKET_H__3B8B0270_0C17_49DE_BBA1_6AA70E51C29D__INCLUDED_) #define AFX_CLIENTSOCKET_H__3B8B0270_0C17_49DE_BBA1_6AA70E51C29D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ClientSocket.h : header file // class CHookMsgDlg; class CComData; ///////////////////////////////////////////////////////////////////////////// // CClientSocket command target class CClientSocket : public CSocket { // Attributes public: private: CHookMsgDlg* m_pMain; CSocketFile* m_pSocketFile; CArchive* m_pArchiveIn; CArchive* m_pArchiveOut; CString m_szSignInName; // Operations public: CClientSocket(CHookMsgDlg* pMain, CString szSignInName); virtual ~CClientSocket(); void ClientSignOut(); CString GetSignInName() { return m_szSignInName; } void SendClientMessage(CString szMessage); private: void Finalize(); void ProcessServerCom(); void SendCom(CComData* pComData); // Overrides public: // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CClientSocket) public: virtual void OnReceive(int nErrorCode); //}}AFX_VIRTUAL // Generated message map functions //{{AFX_MSG(CClientSocket) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG // Implementation protected: }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CLIENTSOCKET_H__3B8B0270_0C17_49DE_BBA1_6AA70E51C29D__INCLUDED_)