// UserListView.h : interface of the CUserListView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_USERLISTVIEW_H__600B12DE_B714_424A_A915_892F6ECC32CF__INCLUDED_) #define AFX_USERLISTVIEW_H__600B12DE_B714_424A_A915_892F6ECC32CF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CUserListView : public CListView { protected: // create from serialization only CUserListView(); DECLARE_DYNCREATE(CUserListView) // Attributes public: // Operations public: void UpdateClientsList(CPtrList* pClientstList); void UpdateCols(); void ClearView(); private: void OnPaint(); // overridden to draw this view BOOL ListIsEmpty() { return (GetListCtrl().GetItemCount() > 0)?FALSE:TRUE; } // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CUserListView) protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: virtual ~CUserListView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CUserListView) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnDestroy(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_USERLISTVIEW_H__600B12DE_B714_424A_A915_892F6ECC32CF__INCLUDED_)