120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
// HLStockWindow.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "HLStockWindow.h"
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#include "HLStockWindowDlg.h"
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#include "./../Common/LimitSingleInstance.h"
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CLimitSingleInstance g_SingleInstanceObj(TEXT("{CHLStockWindowApp}"));
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CHLStockWindowApp
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BEGIN_MESSAGE_MAP(CHLStockWindowApp, CWinApp)
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//{{AFX_MSG_MAP(CHLStockWindowApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CHLStockWindowApp construction
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CHLStockWindowApp::CHLStockWindowApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CHLStockWindowApp object
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CHLStockWindowApp g_theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CHLStockWindowApp initialization
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BOOL CHLStockWindowApp::InitInstance()
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{
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if (g_SingleInstanceObj.IsAnotherInstanceRunning())
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{
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TRACE("CHLStockWindowApp 프로그램이 이미 실행중입니다.");
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return FALSE;
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}
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/////////////////////////////////////////////////////////////////////////
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WNDCLASS wc;
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// Get the info for this class.
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// #32770 is the default class name for dialogs boxes.
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::GetClassInfo(AfxGetInstanceHandle(), "#32770", &wc);
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// Change the name of the class.
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wc.lpszClassName = "HLStockWindow_Dialog";
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// Register this class so that MFC can use it.
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AfxRegisterClass(&wc);
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/////////////////////////////////////////////////////////////////////////
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AfxOleInit();
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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//#ifdef _AFXDLL
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// Enable3dControls(); // Call this when using MFC in a shared DLL
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//#else
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// Enable3dControlsStatic(); // Call this when linking to MFC statically
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//#endif
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SetRegistryKey(_T("YouriSoft"));
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// Process CommandLine
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CMyCmdLineInfo cmdinfo;
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cmdinfo.m_App = this;
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cmdinfo.m_Hide = false;
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ParseCommandLine(cmdinfo);
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m_Hide = cmdinfo.m_Hide;
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CHLStockWindowDlg dlg;
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m_pMainWnd = &dlg;
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int nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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// Command line processing
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void CMyCmdLineInfo::ParseParam(LPCSTR pszParam, BOOL bFlag, BOOL bLast)
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{
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if (bFlag && _stricmp(pszParam, "hide") == 0)
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m_Hide = true;
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else
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CCommandLineInfo::ParseParam (pszParam, bFlag, bLast);
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}
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