Files
HLStock/HookMsg/ClientSocket.h
2013-07-20 23:23:06 +00:00

66 lines
1.6 KiB
C++

#if !defined(AFX_CLIENTSOCKET_H__3B8B0270_0C17_49DE_BBA1_6AA70E51C29D__INCLUDED_)
#define AFX_CLIENTSOCKET_H__3B8B0270_0C17_49DE_BBA1_6AA70E51C29D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//
class CHookMsgDlg;
class CComData;
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target
class CClientSocket : public CSocket
{
// Attributes
public:
private:
CHookMsgDlg* m_pMain;
CSocketFile* m_pSocketFile;
CArchive* m_pArchiveIn;
CArchive* m_pArchiveOut;
CString m_szSignInName;
// Operations
public:
CClientSocket(CHookMsgDlg* pMain, CString szSignInName);
virtual ~CClientSocket();
void ClientSignOut();
CString GetSignInName() { return m_szSignInName; }
void SendClientMessage(CString szMessage);
private:
void Finalize();
void ProcessServerCom();
void SendCom(CComData* pComData);
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocket)
public:
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKET_H__3B8B0270_0C17_49DE_BBA1_6AA70E51C29D__INCLUDED_)