Files
HLStock/HLStockWindow/HLStockWindow.cpp
2013-07-20 23:24:49 +00:00

120 lines
3.3 KiB
C++

// HLStockWindow.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "HLStockWindow.h"
#include "HLStockWindowDlg.h"
#include "./../Common/LimitSingleInstance.h"
CLimitSingleInstance g_SingleInstanceObj(TEXT("{CHLStockWindowApp}"));
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CHLStockWindowApp
BEGIN_MESSAGE_MAP(CHLStockWindowApp, CWinApp)
//{{AFX_MSG_MAP(CHLStockWindowApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHLStockWindowApp construction
CHLStockWindowApp::CHLStockWindowApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CHLStockWindowApp object
CHLStockWindowApp g_theApp;
/////////////////////////////////////////////////////////////////////////////
// CHLStockWindowApp initialization
BOOL CHLStockWindowApp::InitInstance()
{
if (g_SingleInstanceObj.IsAnotherInstanceRunning())
{
TRACE("CHLStockWindowApp 프로그램이 이미 실행중입니다.");
return FALSE;
}
/////////////////////////////////////////////////////////////////////////
WNDCLASS wc;
// Get the info for this class.
// #32770 is the default class name for dialogs boxes.
::GetClassInfo(AfxGetInstanceHandle(), "#32770", &wc);
// Change the name of the class.
wc.lpszClassName = "HLStockWindow_Dialog";
// Register this class so that MFC can use it.
AfxRegisterClass(&wc);
/////////////////////////////////////////////////////////////////////////
AfxOleInit();
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
//#ifdef _AFXDLL
// Enable3dControls(); // Call this when using MFC in a shared DLL
//#else
// Enable3dControlsStatic(); // Call this when linking to MFC statically
//#endif
SetRegistryKey(_T("YouriSoft"));
// Process CommandLine
CMyCmdLineInfo cmdinfo;
cmdinfo.m_App = this;
cmdinfo.m_Hide = false;
ParseCommandLine(cmdinfo);
m_Hide = cmdinfo.m_Hide;
CHLStockWindowDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
// Command line processing
void CMyCmdLineInfo::ParseParam(LPCSTR pszParam, BOOL bFlag, BOOL bLast)
{
if (bFlag && _stricmp(pszParam, "hide") == 0)
m_Hide = true;
else
CCommandLineInfo::ParseParam (pszParam, bFlag, bLast);
}